As part of eQualification 2021 on the topic of gamification, the BMBF-funded project FeDiNAR presented at a virtual booth. The FeDiNAR learning system supports learning processes by visualizing error consequences of actions in Augmented Reality (AR). The automatic recording of actions by means of sensors and interfaces enable to reconstruct actions in retrospect and to use them for reflection in learning processes.
A leaderboard serves as an example for the use of the detected action data in the form of a gamification element. To illustrate this, a screw connection is tightened with a specified torque as a work action. After tightening with a digital torque wrench the visitors received feedback on the applied torque in the form of a graphical representation of the applied torque over time and a ranking on the leaderboard.